Cut Face Tool:
Must select an object first before.
Switch to polygon proxy mode from subdivs mode:
Right click on object and select “polygon”
Create a complete object from one quarter of an object, start from the upper left quadrant and use Duplicate Special:
1st quadrant Scale -1X,1Z,1Y
2nd quadrant Scale -1X,1Z,-1Y
3rd quadrant Scale 1X,1Z,-1Y
Add HDRI lighting
- In Render Settings, click on Indirect Lighting and configure Image Based Lighting
Assign material to a surface
- Click on material to make it appear in Work Area
- Select object surface material will be assigned to
- Right click on material in Work Area and select Assign Material To Selection
Create glass effect
- Add Blinn material
- Set Color to very low
- Set Transparency to very high
- Set Diffuse to very low
- Set Eccentricity to very low
- Set Specular Roll Off to very high
- Under Raytrace Option, turn on Refractions, set Refractive Index to 1.5 and Refraction Limit to 2
- OR add Dielectric Material for more realism
- There is no need for customization
- OR add Mia Material for super realism
- - Make sure to choose preset for Thick Glass – (replace)
- In Render Settings:
- Turn on Global Illumination
- Turn on Caustics
- Turn on Final Gathering – set Accuracy to 250 – do this as a final step as it slows things down dramatically
Create glass cap effect
- Get curve
- Create top surface using Project Curve on Surface and Trim Tool
- Duplicate curve
- Create surround using Loft
- Use Round Tool to create round edge along top surface
How to create Bevel:
Curve method
Create a curve, and use Bevel or Bevel Plus to extrude the curve and to create a solid object at the same time.
Polygon method
Create a polygon, and use Bevel to create bevels along the edges.